Stroking or Filling with a Texture
The buffered image used to create the TexturePaint object is
scaled down/up to width w and height h. Conceptually, the scaled
down/up buffered image is first painted at (x, y) in user space, and
then replicated around it.
// See The Quintessential Drawing Program
public void paint(Graphics g) {
Graphics2D g2d = (Graphics2D)g;
int x = 10;
int y = 10;
int width = 50;
int height = 25;
TexturePaint texture = new TexturePaint(bufferedImage, new Rectangle(x, y, width, height));
g2d.setPaint(texture);
// Draw shapes...; see Drawing Simple Shapes
}
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